![]() Astronauts don’t hand fly rockets in the launch phase, and for reentry, it is normally computer controlled, although the approach and landing was manually flown. The other issue I have is lack of instrumentation in this space program and no frick’n autopilot. Space planes are ever worse, the flight model in the atmosphere is arcade and does not come close to any respected flight sim such as X-Plane. Things can happen like your rocket can spin around and not come apart, reentry has no damaging effects, come in as steep as you like. That’s good or bad depending on what you expect or demand. However realistically, I’d have to describe the basic vanilla program as forgiving and arcade like. Well, as far as flying rockets into orbit, it feel pretty good for a novice who has never planned or ridden in a manned rocket flight. Click on “normal” difficulty and change it to easy with some other parameters that can be changed like starting funds. When you look at the cost of upgrading facilities (up to and over $1M) you might wonder what the heck?Īt this point (March 2015) I prefer Science Mode as I don’t believe it’s realistic for a Space Program to be profitable in the short term, but I like the Contracts offered in Career Mode because they give me challenges to accomplish, so I’ve elected to play Career Mode on Easy. Contracts can be fulfilled with challenges to earn revenue. ![]() Career Mode, IMO is an odd notion that a space program can be profitable from the start. Science Mode requires you make scientific discoveries to advance the program. Sandbox gives you everything, you just have to figure how to make it work. *Game Modes- Sandbox, Science, and Career. ![]() ![]() It’s a Sandbox style space program simulator where you help the Kerbals on planet Kerbin venture into space. ![]()
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